← ABOUT MEEDUCATION / TURBO PIXEL
COURSE PROJECT / GODOT3D ARCADE RACER

Turbo Pixel.

An arcade racer built from concept to playable game.

Developed in Godot for IU's Game Design & Game Development Masterclass, with time trials, AI races and arcade handling inspired by Trackmania and Mario Kart.

01 / CONCEPT

Concept.

ARCADE RACING / GODOT

Turbo Pixel focuses on accessible arcade driving and tracks that reward precision. I developed the levels, vehicle controls, AI opponents and race systems in Godot.

GAME DESIGNVEHICLE GAMEPLAYLEVEL DESIGN
02 / GAMEPLAY

Game modes.

MODE 01

Race Against the Time

Solo time trials with medal targets, focused on improving lap times.

MODE 02

PvE Laps

Three-lap races against three AI-controlled cars, balancing speed and consistency.

03 / PROCESS

Development.

01

Concept and direction

Used moodboards and brainwriting to define the arcade handling and colorful, low-poly style.

02

Track and environment

Sketched the track, translated it into a digital layout and built the environment with modular, snap-to-grid assets.

03

Driving and race systems

Built vehicle controls in Godot and GDScript, refining handling through playtests and implementing AI, timing and race systems.

04 / MEDIA

Media.