REDUX.
A competitive FPS with community modes.
Counter-Strike-inspired gameplay, map tools and multiplayer systems.

REDUX is a private pre-alpha FPS in Godot, inspired by classic Counter-Strike movement and gunplay.
The project aims to support competitive and community modes. I am developing an integrated level editor and multiplayer infrastructure alongside the gameplay.
Competitive and community modes.
I am targeting predictable movement and weapon handling inspired by classic Counter-Strike.
Planned modes include defusal, deathmatch, 1v1, KZ, surf and bhop.
- Defusal / deathmatch / 1v1
- KZ / surf / bhop as design goals
- Precise movement as a baseline
Integrated level editor.
REDUX includes an integrated level editor for building and testing maps.
The workflow is intended to support rapid iteration across competitive and movement-focused levels.
- Integrated level editor
- Map iteration and testing
- Tools that support different game modes
Building reliable multiplayer.
I am developing dedicated-server infrastructure with native C++ components, referencing Source SDK architecture.
Current tests focus on snapshots, commands, collision and hit-position consistency. Stable smaller matches come before higher player counts.
- Dedicated-server and native C++ experiments
- Snapshot / command / hit-position testing
- Stability before higher player counts