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PROJECT / 03CURRENT / PRE-ALPHA

REDUX.

A competitive FPS with community modes.

Counter-Strike-inspired gameplay, map tools and multiplayer systems.

IN DEVELOPMENT / PRIVATE PRE-ALPHAREAD THE STORY
REDUX project cover artwork
PROJECT IMAGE / 03

REDUX is a private pre-alpha FPS in Godot, inspired by classic Counter-Strike movement and gunplay.

The project aims to support competitive and community modes. I am developing an integrated level editor and multiplayer infrastructure alongside the gameplay.

01 / THE IDEAREDUX

Competitive and community modes.

I am targeting predictable movement and weapon handling inspired by classic Counter-Strike.

Planned modes include defusal, deathmatch, 1v1, KZ, surf and bhop.

KEY PARTS
  • Defusal / deathmatch / 1v1
  • KZ / surf / bhop as design goals
  • Precise movement as a baseline
GAMEPLAY / MODESSAMPLE / REPLACE
02 / THE TOOLSREDUX

Integrated level editor.

REDUX includes an integrated level editor for building and testing maps.

The workflow is intended to support rapid iteration across competitive and movement-focused levels.

KEY PARTS
  • Integrated level editor
  • Map iteration and testing
  • Tools that support different game modes
TOOLS / LEVEL EDITORSAMPLE / REPLACE
03 / UNDER THE HOODREDUX

Building reliable multiplayer.

I am developing dedicated-server infrastructure with native C++ components, referencing Source SDK architecture.

Current tests focus on snapshots, commands, collision and hit-position consistency. Stable smaller matches come before higher player counts.

KEY PARTS
  • Dedicated-server and native C++ experiments
  • Snapshot / command / hit-position testing
  • Stability before higher player counts
SYSTEMS / WORK IN PROGRESSSAMPLE / REPLACE
WHAT I TOOK FROM IT

REDUX remains in development, with multiplayer reliability and map tools as current priorities.