01 / 03GAME DEVELOPMENT
SEAN HINRICHSEN / PERSONAL WORKINDEX / 00
GAME DEVELOPMENT / GODOT + BLENDERI BUILD
I BUILD
GAMES.
I build first-person games in Godot, working on movement, weapons, level design and tools.
WORKING ON REDUX
PREVIEW01 / 04
Projects
FPS projects and development work
01 / PROJECTSGAME DEVELOPMENT
Projects.
02 / PORTFOLIOARTWORK
Portfolio.
03 / ABOUTBACKGROUND & EXPERIENCE
Résumé.
Game developer.
Visual designer.

Education.
- IN PROGRESSCONTINUING EDUCATIONGAME DEVELOPMENTIU / ONLINE
Game Design & Game Development Masterclass
For my IU coursework, I developed Turbo Pixel, a 3D arcade racer in Godot.
VIEW TURBO PIXELONGOING - 2021 - 2022SCHOOL-BASED TRAININGMEDIA MANAGEMENTBS17 / HAMBURG
Berufliche Schule für Medien und Kommunikation
Media management, project planning and production.
- 2019SCHOOL-BASED TRAININGPRODUCT DESIGNBS13 / HAMBURG
Berufliche Schule Anlagen- und Konstruktionstechnik
Product concepts and technical design.
- 2016 - 2019SCHOOL-BASED TRAININGWEB DESIGNBS17 / HAMBURG
Berufliche Schule für Medien und Kommunikation
Web design and development.
Experience.
- 2022 - ONGOINGINDEPENDENT / SELF-DIRECTEDGAME DEVELOPMENT / GODOT
Independent game development
Developing FPS projects in Godot since 2022, including movement, weapons, maps and tools.
VIEW PROJECTS - 2017 - 2019FREELANCEWEB & VISUAL DESIGNCENTRAWEB
Freelance web designer
Built responsive WordPress websites and worked on interface design and SEO.
Skills & tools.
PROGRAMMING LANGUAGES
GDScript / JavaScript
WEB TECHNOLOGIES
HTML / CSS
GAME DEVELOPMENT TOOLS
Godot / TrenchBroom / Blender
DESIGN & MATERIAL TOOLS
Substance Designer / Substance Painter / Photoshop
04 / CONTACTEMAIL / SOCIAL
Contact.
EMAIL / SOCIAL
Get in touch.
MESSAGE / 04

